Friday, May 15, 2015

5-15-15 Game Forum Answer Bag

“[Star Wars] Are droids slaves?”
Yes. Unquestionably.

From the same thread, by a consistent douchebag:
No. They mimic human/alien personalities in order to better interact with them, but they have extremely limited capacity for character growth or any kind of ambitions or long term planning. On a sapience level, they're like dogs and cats that are able to talk.

Droids are slaves in the same way that horses are slaves.

There are only two reasons possibly for this bullshit:
1. You’ve never actually seen any Star Wars movies and should therefore shut the fuck up
2. You’re a douchbag.

Because we know from watching the movies that that is all utter bullshit. But then we’ve also known for 11 years that the reason is #2.

According to WEG which I pretty much trust more than Lucas at this point...

Yeah, that pretty much invalidates your position on this topic now and forever.

“What is 5E Missing?”
Stuff to pull some interest in it from me. 4E interested me from a game design perspective, but so far, I have yet to see anything about 5E that provokes even the slightest bit of interest.

“Why is some hate speech permitted when, according to our general principles, we should not accept any attacks, personal or directed at groups?”
A. You need to learn what hate speech is.
B. You also need to review the rules and clarifications.
C. Maybe you shouldn’t be a member of that party. Ever think that maybe you are lower than vermin?

“BSG - first episode of season 2 was its last chance from me, and it failed (I wasn't interested in McGuffin quests in my supposedly hard SF)”
Supposedly hard SF? BSG? BSG was never, ever, ever going to be hard SF. You can’t get mad about you having utterly wrong and stupid expectations.

“Breaking Bad lost me the moment they mentioned Meth. Fuck that drug in the goat ass.”
Are you poorly trying to troll, or are you just amazingly fucking stupid?

“The hell is that? What did these bad people do? Damn it! I am sooo dissapointed!”
Yes, but you’re a fucking living caricature, and have had more chances than almost anyone, but still haven’t been permabanned though you should have been years ago.  So who gives a fuck if you’re disappointed in something stupid based on 2 minutes of exposure? Oh, look, you’re jumping to conclusions again. That’s your primary form of exercise.

“[5e] Fighterless group doable?”
Yes. Now, it might make it more difficult, I don’t know, since I don’t know. But doable? I’m confident in saying Yes even lacking familiarity with the game.

“I shouldn't choose between the weapon I want or good damage just because I choose to play as a small character.”
Yes, you should have to. Making these decisions is part of designing a character. If you don’t want to make these decisions, go find a different fucking hobby.

“I've never liked the 'penalize smaller races for being small' thing. It just leads to less halfling or gnome warriors and more spellcasters, where they are not penalized at all. And I want more Samwise Gamgees, frankly.”
Okay, I’ll give you that one. It was pretty awesome when Samwise whipped out that human two-handed sword and slaughtered the Orcish armies.

What do you mean “That didn’t happen”? It must have happened, or something like it. Otherwise, Icar there wouldn’t have a point.

Oh, I see. You’re right. He doesn’t have a point. Gotcha.

“Why aren't all immoral Outsiders gods?”
Given how Outsiders seem to have a natural affinity with magic, suggesting that they could become sorcerers, mystics, etc., and many of them seem to have the resources to pick up wizardry, is ethere a logical, insetting reason why they aren't all Outsiders essentially gods after a few millennia?

Yes, and it really doesn’t matter which setting. The reason being that there is more to being a god than taking levels in a bunch of caster classes.

I am basically asking why aren't they all Raistlin, Goku or Neo.

Those guys aren’t Gods either. Stop moving the goalposts now that you realized you asked a stupid fucking question.

The way I am shaping things in the current D&D setting I am putting together is this:

Don’t take this the wrong way, but
A. No one gives a fuck how you are setting it up.
B. This kind of “Well, this is how I do it” answer is utterly fucking useless for this kind of question. It doesn’t address the rules or setting as written, which is what the question pertains to. At no point did the OP ask for advice on how to make it happen or work.

So in answer to the OP, if it makes the game more fun make them all gods.

For fuck’s sake, rel, that’s the dumbest thing said in the thread. And it started with a pretty stupid thing.

“How do my PC's stop a massive evil corporation?”
So the title says it all.

No it doesn’t, because in your post, you then go on to tell us how it’s a sapient corporation with its intelligence distributed throughout all employees.

Thoughts?

The PCs can’t destroy the corporation because you’ve set it up so they can’t. That’s why you shit on every answer to the question by providing some reason x idea wouldn’t work. You don’t want them to do it, and your thread reeks of you wanting to tell people why they are wrong.

“So what is PC agency anyway?”
Jesus fuck, hyphz, is school out or something? Is that why you keep making these stupid fucking threads with questions that you’ve learned the answers to in your 13 years on the site? You know the answer to the question, you know that every response you provide is an attempt to set up a “Gotcha!” so you can tell someone why they are wrong, and you know that Every. Single. Fucking. Word. You. Write. is utterly disingenuous. Used to be, a repeated pattern like yours would have gotten you kicked from the site. These days aren’t those. Because somehow, it became okay to be deliberately obtuse and obnoxious, so long as none of the mods have any other problems with you.

“How have your TPKs occurred, how did you feel afterwards, and how did your players react?”
We laughed it off and then had great stories to share for years afterwards. TPKs happen

What he said.

“Angels and Demons that aren't necessarily at each others' throats: How would you do it?”
So, as the title says, how would you do it? How would you construct the theology and metaphysics of an RPG setting so that angels and demons aren't necessarily trying to wipe each other out, and might on rare occasions have a bit of common ground, or at least a common cause or enemy?

I don’t understand this question. How would I do it? By not making the wrong assumption that they are going to be at each other’s throats all the time. You’re assuming something that isn’t necessarily true. It sure as fuck doesn’t require constructing any particular theology or metaphysics for the setting.

Angels and demons aren’t the primary concern of angels and demons if you understand what I mean.

No, you’d have to specifically set up your theology and metaphysics that way to make it the default.

So don’t, and BAM done.

“It's my birthday--I want write-ups for obscure Star Wars characters”
For my birthday, I want all of my family’s debt to be settled and dealt with. We don’t always get what we want. Happy fucking birthday.

“Shadowrun 4E, how is it?”
For Shadowrun? I have no idea. But I enjoyed it when I used it to run my Buffy/Angel/Lovecraft game, “Arkham Knights”.  I thought it worked pretty well. At least as well as the Cinematic Unisysem version did. But in full disclosure, I ran that game on Maptool using a pretty sweet SR4 framework, which semi-automated a lot of the mechanics for us. I don’t know if I would like it as much running straight with dice and shit.

Expect a first time player to spend 2-3 hours on chargen even using Chummer and end up with a character who is essentially useless. Even a vet will take about an hour unless they're rebuilding a concept they're already familiar with.

Only if you’re playing with particularly stupid people. Which, knowing you, as like draws like, you are.

“[Breakfast Cult] Any chances of Breakfast Cult surfacing at Gencon at Games on Demand, or similar?”
Uh, I have no idea. All I know is that every time I skim that thread title, I wonder who the hell made a Breakfast Club RPG because my brain refuses to process the word “cult” as “cult”.

“RPGs with really well written setting text?”
Does Delta Green count? If so, it’s one of the best.  Just solid writing.  Otherwise, personally, I am really fond of the setting text for the following games:

A. Battlelords of the 23rd Century. The stuff on the early books and that the originator released on the net got my way hyped about running the game. The presentation of the setting just did it big time for me
B. Rapture: The Second Coming. The game I most want to but will never get to run, and all because of the setting presentation and concepts. The system is pretty shit actually. But it didn’t matter, I wanted to run the setting I was reading about.

“[Brainstorming] Give me a brief plot synopsis of the following fictional movies”
No. Bugger off.

I'm soon to be playing in a pulp campaign as Miss Lana Rey, former Olympic diving gold medalist and Golden Age of Hollywood Starlet who's most famous for playing a South Seas Island Jungle Girl character named Alani. Lana's made an entire series of Alani movies and I've come up with titles for the various films, but what I need from you guys is a brief plot synopsis to go along with those titles. Being world famous and all it's more than likely the other PCs have seen the movies so it'd be nice if we all knew what they were about.

(followed by 13 fucking titles!)

Blah, blah, fucking blah. No. If you don’t want to do the work yourself, then the best way to deal with this is to let the player (s) of the character who has seen the movies do it. So if it comes up while talking to PC Bob, for example, her player might be all like “Oh yeah, I saw Alani and the Temple of the Shark Women. That was pretty awesome when you had that running underwater fight with the sharkwomen mooks, and that end fight? When you lured the Shark Women Queen to the top of the lighthouse? That was fucking badass!”

Now go forth and let your fellow players create for you instead of trying to show off your not-as-cool-as-you-think characters.

“Those moments that you shock you...”
So I joined a roll20 Only War game, I'd been wanting to play Only War for quite some time especially after I ran my own campaign of it. Anyway I'm playing a female non-optimized Tech Priest in a game with a Commissar and some other characters. During my first session, the Commissar PC attempted to force himself on two helpless female prisoners with whom he didn't share a common language and whom they had just captured by blowing their protectors away with grenades. The GM was portraying these ladies as vulnerable women who were not returning the PCs affection but weren't willing to resist when faced with armed opposition.

So here I am down to essentially 1 hp, trying to prevent the PC from forcing himself on a couple of NPCs by using my implants to record the whole incident and threatening to upload it to the Vox net, when another PC decides to try stop me by tossing a Hallucinogenic gas grenade into the infirmary where this is all going down. Somehow despite everything almost all the characters manage to be unaffected by the grenade and I manage to alert a sympathetic NPC Company captain of the misbehavior. Now I just got extra XP for standing up to the Commissar but I'm wondering if I should drop out of the game because that scene pressed so many of my personal hot buttons.

If you’re that sensitive (and I don’t mean that in a bad way) then you should certainly consider dropping if you don’t feel like you can bring up your issues with the other participants. But if you can talk to them, then you have to decide if continuing in that game is worth talking to them.

What do you think?

I think I wouldn’t give that a second thought, but I’m not you.

Also feeling like sharing a moment in a game that shocked you?

I would if it had ever happened, but it hasn’t, so I can’t.

(Different poster)
Fuck. That. I'd rather get punched in the face than play in a group like that.

Understandable. I’d rather punch you in the face then play a game with you.

Basically I just finished responding to an instant message that told me it is the GMs opinion that essentially women exist only to please men (or more specifically if I want to sex someone up I just have to point a gun at their head and roll Charm instead of Intimidate), that its just a game so I should have fun with it, and that the GM can't possibly address my concerns because he doesn't control the other players minds.

As I said, I wouldn’t sweat the original scenario, because shit like that happens in my games. I don’t put anything off limits, and if people want to take a break to play a truly deviant character, I’m fine with that. But that shit up there? That means drop the game, because you’re not playing with someone who is playing something unusual for them. You’re playing a game with a creepy scumbag. Drop that shit ASAP.

(different person)
Before play starts, every player should give the Game Master a list of things they do not want to see happen in the game. The list should not be voted on – any player should simply be able to add things on to it, without feeling like they are being pressured into accepting objectionable things by the other players. A Safe Word gives players the ability to stop play before it veers too far into objectionable areas. As soon as the Safe Word is spoken play stops, the objecting player tells the Game Master what they objected to, and then the situation is ended or glossed over. Instead of a Safe Word, a bell or buzzer can also be used.

And that’s all perfectly reasonable. And as soon as I looked over your list, I would crumple it up, toss it in the trash, and say “Well, maybe the next game will be for you, but I doubt it”. No hostility intended, you just wouldn’t like my table, and my table wouldn’t like you. Mostly because I don’t play with a group of overly sensitive people.  That’s one of the reasons why I prefer potential new players to sit in a bit on a session instead of jumping right into the game (unless I already know them well). That way, they can get a feel for the other players and how we play. Better to figure that shit out at the start.

“You run a game for...”
Six world leaders. Who's at the table, what are you playing, and how does it go?

I wouldn’t. Fuck those guys. And you for a stupid thread. Now post something interesting.

“[Rifts +] What Worldbooks/Dimension Books would you *like* to see?”
Oh, golly gee. That’s a tough one.

Rifts Sourcebook One: I’d like to see this, but well done without all the A.R.C.H.I.E. bullshit. Written by someone other than KS.

Rifts Sourcebook Two: The Mechanoids: I’d like to see this one, also well done, without the A.R.C.H.I.E. bullshit. Also written by someone other than KS.

Actually let’s establish that as a constant: Do not let Kevin Siembieda write the fucking books. He’s awful.

Rifts Vampire Kingdoms: Man, this should have been cool, and had some cool ideas in it. I’d like to see it redone, scraping the whole Vampire Intelligence bullshit. I mean, fuck, how many times is he going to rip off Lovecraft? Yeah, rework the vamps without the Intelligences, and this could go from a moderately interesting to really cool book.
Rifts Atlantis: Great idea. I’d like to see it redone, but removing all the Atlantean/True Atlantean material.
Rifts England: God, this one needs to be completely redone. Scrap all of the new/faux Arthurian bullshit, expand it to double or triple size and cover more of the myths of the lands that are suddenly real again. Maybe the return of the true Once and Future King.
Rifts Africa: I’d like to see this one done as a sourcebook about mother fucking Africa, not a stupid book about the Four Horsemen (who were poorly executed BTA).
Rifts Underseas: This one needs to be redone. Top to bottom.
Rifts Psyscape: This was a sourcebook I was looking forward to, and then I got it and read it. And was mightily disappointed. I’d like to see it redone well.
Rifts Lone Star/New West/Spirit West: All need to be completely redone, but with some original material, not the piss poor post-apoc Old West shit that they have. And that is poorly done. It’s like no one did any research before writing them.
Rifts Federation of Magic: This needs to be redone, with more info about the Federation. It felt pretty light on that actual subject.
Rifts Warlords of Russia/Mystic Russia: Mystic is the better of the two, but they both suck. I’d like to see them redone also.
Rifts Dimension Book 1 – Wormwood: I’d like to see this done not as a Rifts D-Book, but as a stand-alone game. I always thought there was a lot of potential in this setting.
Rifts Phase World/Phase World Sourcebook: There were some solid idea in here, but it felt like they weren’t sure what they wanted this setting to be. This is another one that should have been relatively stand alone, with no Rifts gear and such in it.

That’s the existing books that I’m familiar with. I know they released many after I stopped collecting, and I’ve read a few (like the Coalition Wars bullshit). Honestly, what I’d like to see is the setting stepped back to the beginning and rebuilt, continent by continent.  Then move to near space (ditching the current space canon). Then the addition of dimension books with a tighter focus on the dimensions, and their settings, with less focus on the Rifts connections.

I’d also like a more tightly drawn past for Rifts Earth. Not multiple possibilities, but a set This Is What Was book. Not with more gear and more O.C.C. and reprints of spells and shit. Not even a particularly gamable setting, just a solid, this history that led up to the coming of the Rifts.

But all of that would come after the system was rebuilt.

“Tell me what's you're doing at Gen Con!”
Nothing. Because even if I could and wanted to go, I wouldn’t. Because fuck Indiana.

“So you've just become a vampire... now what?”
I’m going to eat someone. What a stupid question. Followed by a much more stupid post.

Seems kind of awesome at first, perhaps. Except, unless you have some great connections to the medical establishment, you have to go out and hurt people every night. By deception, or force, or by taking advantage of some generous soul who's unwise enough to not run screaming when you reveal your true nature.

Eh, I used to run with people who engaged in violence for the fun of it. I’m okay with it, especially if my survival suddenly depends on it.

“Star Wars d6 vs. FFG version”
Which version of the Star Wars RPG do you like better?
Being a Force User doesn't automatically make you a better or dominant character and there is a ton of support for non Force Users that make them equal to Force Users is so many ways.

Then it’s doing it wrong.

 The game scales better and doesn't break down how WEG d6 does where d6 dice pools can become unwieldy where there can be a big imbalence between characters.

Then it’s doing it wrong.

Basically, everything in this person’s reply is predicated on being wrong about how things should be.

In a game, running things this way leaves you with a group of Jedi/Force Users, or with spotlight-hogging/power disparity issues.

Yes, and? Assuming your players are not children and that you’re a good enough to be running a game GM, this isn’t an issue. If it is, you shouldn’t be running the game (unless you’re just learning).

So, you're quite happy when the Force user is the most important player around the table, and people who don't want to play Force users get to take a back seat to them in cool storylines?

Spiffy. A gaming equivalent to a “Have you stopped beating your wife yet?”  gotcha! Except that it fails for one reason; if that happens at your table, it’s not on the system,  Gaffa, it’s on you being a shitty GM.

More RPGs can learn from this game. (in reference to FFG’s Star Wars)

Only if they use it to remember what not to emulate. I’m sorry you’re not very bright. Maybe you should try a different hobby, like Wall Staring.


Well, that’s this week’s offering of answers. Have a good one, everybody.