“[Star Wars] Are droids slaves?”
Yes. Unquestionably.
From the same thread, by a
consistent douchebag:
No. They mimic
human/alien personalities in order to better interact with them, but they have
extremely limited capacity for character growth or any kind of ambitions or
long term planning. On a sapience level, they're like dogs and cats that are
able to talk.
Droids are slaves in
the same way that horses are slaves.
There are only two reasons possibly
for this bullshit:
1. You’ve never actually seen any
Star Wars movies and should therefore shut the fuck up
2. You’re a douchbag.
Because we know from watching the
movies that that is all utter bullshit. But then we’ve also known for 11 years
that the reason is #2.
According to WEG
which I pretty much trust more than Lucas at this point...
Yeah, that pretty much invalidates
your position on this topic now and forever.
“What is 5E Missing?”
Stuff to pull some interest in it
from me. 4E interested me from a game design perspective, but so far, I have
yet to see anything about 5E that provokes even the slightest bit of interest.
“Why is some hate speech permitted when, according to our
general principles, we should not accept any attacks, personal or directed at
groups?”
A. You need to learn what hate
speech is.
B. You also need to review the
rules and clarifications.
C. Maybe you shouldn’t be a member
of that party. Ever think that maybe you are
lower than vermin?
“BSG - first episode of season 2 was its last chance from me,
and it failed (I wasn't interested in McGuffin quests in my supposedly hard
SF)”
Supposedly hard SF? BSG? BSG was
never, ever, ever going to be hard SF. You can’t get mad about you having
utterly wrong and stupid expectations.
“Breaking Bad lost me the moment they mentioned Meth. Fuck that
drug in the goat ass.”
Are you poorly trying to troll, or
are you just amazingly fucking stupid?
“The hell is that? What did these bad people do? Damn it! I am
sooo dissapointed!”
Yes, but you’re a fucking living
caricature, and have had more chances than almost anyone, but still haven’t
been permabanned though you should have been years ago. So who gives a fuck if you’re disappointed in
something stupid based on 2 minutes of exposure? Oh, look, you’re jumping to
conclusions again. That’s your primary form of exercise.
“[5e] Fighterless group doable?”
Yes. Now, it might make it more
difficult, I don’t know, since I don’t know. But doable? I’m confident in
saying Yes even lacking familiarity with the game.
“I shouldn't choose between the weapon I want or good damage
just because I choose to play as a small character.”
Yes, you should have to. Making
these decisions is part of designing a character. If you don’t want to make
these decisions, go find a different fucking hobby.
“I've never liked the 'penalize smaller races for being small'
thing. It just leads to less halfling or gnome warriors and more spellcasters,
where they are not penalized at all. And I want more Samwise Gamgees, frankly.”
Okay, I’ll give you that one. It was pretty awesome when Samwise whipped
out that human two-handed sword and slaughtered the Orcish armies.
What do you mean “That didn’t
happen”? It must have happened, or something like it. Otherwise, Icar there
wouldn’t have a point.
Oh, I see. You’re right. He doesn’t have a point. Gotcha.
“Why aren't all immoral Outsiders gods?”
Given how Outsiders
seem to have a natural affinity with magic, suggesting that they could become
sorcerers, mystics, etc., and many of them seem to have the resources to pick
up wizardry, is ethere a logical, insetting reason why they aren't all
Outsiders essentially gods after a few millennia?
Yes, and it really doesn’t matter
which setting. The reason being that there is more to being a god than taking
levels in a bunch of caster classes.
I am basically
asking why aren't they all Raistlin, Goku or Neo.
Those guys aren’t Gods either. Stop
moving the goalposts now that you realized you asked a stupid fucking question.
The way I am shaping
things in the current D&D setting I am putting together is this:
Don’t take this the wrong way, but
A. No one gives a fuck how you are
setting it up.
B. This kind of “Well, this is how
I do it” answer is utterly fucking useless for this kind of question. It doesn’t
address the rules or setting as written, which is what the question pertains
to. At no point did the OP ask for advice on how to make it happen or work.
So in answer to the
OP, if it makes the game more fun make them all gods.
For fuck’s sake, rel, that’s the
dumbest thing said in the thread. And it started with a pretty stupid thing.
“How do my PC's stop a massive evil corporation?”
So the title says it
all.
No it doesn’t, because in your
post, you then go on to tell us how it’s a sapient corporation with its
intelligence distributed throughout all employees.
Thoughts?
The PCs can’t destroy the
corporation because you’ve set it up so they can’t. That’s why you shit on
every answer to the question by providing some reason x idea wouldn’t work. You
don’t want them to do it, and your thread reeks of you wanting to tell people
why they are wrong.
“So what is PC agency anyway?”
Jesus fuck, hyphz, is school out or
something? Is that why you keep making these stupid fucking threads with
questions that you’ve learned the answers to in your 13 years on the site? You know the answer to the question, you know that every response you provide is
an attempt to set up a “Gotcha!” so you can tell someone why they are wrong,
and you know that Every. Single.
Fucking. Word. You. Write. is utterly
disingenuous. Used to be, a repeated pattern like yours would have gotten
you kicked from the site. These days aren’t those. Because somehow, it became
okay to be deliberately obtuse and obnoxious, so long as none of the mods have
any other problems with you.
“How have your TPKs occurred, how did you feel afterwards, and
how did your players react?”
We laughed it off
and then had great stories to share for years afterwards. TPKs happen
What he said.
“Angels and Demons that aren't necessarily at each others'
throats: How would you do it?”
So, as the title
says, how would you do it? How would you construct the theology and metaphysics
of an RPG setting so that angels and demons aren't necessarily trying to wipe
each other out, and might on rare occasions have a bit of common ground, or at
least a common cause or enemy?
I don’t understand this question.
How would I do it? By not making the wrong assumption that they are going to be
at each other’s throats all the time. You’re assuming something that isn’t
necessarily true. It sure as fuck doesn’t require constructing any particular
theology or metaphysics for the setting.
Angels and demons aren’t the
primary concern of angels and demons if you understand what I mean.
No, you’d have to specifically set
up your theology and metaphysics that way to make it the default.
So don’t, and BAM done.
“It's my birthday--I want write-ups for obscure Star Wars
characters”
For my birthday, I want all of my
family’s debt to be settled and dealt with. We don’t always get what we want.
Happy fucking birthday.
“Shadowrun 4E, how is it?”
For Shadowrun? I have no idea. But
I enjoyed it when I used it to run my Buffy/Angel/Lovecraft game, “Arkham
Knights”. I thought it worked pretty
well. At least as well as the Cinematic Unisysem version did. But in full
disclosure, I ran that game on Maptool using a pretty sweet SR4 framework,
which semi-automated a lot of the mechanics for us. I don’t know if I would
like it as much running straight with dice and shit.
Expect a first time
player to spend 2-3 hours on chargen even using Chummer and end up with a
character who is essentially useless. Even a vet will take about an hour unless
they're rebuilding a concept they're already familiar with.
Only if you’re playing with
particularly stupid people. Which, knowing you, as like draws like, you are.
“[Breakfast Cult] Any chances of Breakfast Cult surfacing at
Gencon at Games on Demand, or similar?”
Uh, I have no idea. All I know is
that every time I skim that thread title, I wonder who the hell made a
Breakfast Club RPG because my brain refuses to process the word “cult” as “cult”.
“RPGs with really well written setting text?”
Does Delta Green count? If so, it’s
one of the best. Just solid writing. Otherwise, personally, I am really fond of the
setting text for the following games:
A. Battlelords of the 23rd Century. The stuff on the early
books and that the originator released on the net got my way hyped about
running the game. The presentation of the setting just did it big time for me
B. Rapture: The Second Coming. The game I most want to but will never
get to run, and all because of the setting presentation and concepts. The
system is pretty shit actually. But it didn’t matter, I wanted to run the
setting I was reading about.
“[Brainstorming] Give me a brief plot synopsis of the following
fictional movies”
No. Bugger off.
I'm soon to be
playing in a pulp campaign as Miss Lana Rey, former Olympic diving gold
medalist and Golden Age of Hollywood Starlet who's most famous for playing a
South Seas Island Jungle Girl character named Alani. Lana's made an entire
series of Alani movies and I've come up with titles for the various films, but
what I need from you guys is a brief plot synopsis to go along with those
titles. Being world famous and all it's more than likely the other PCs have
seen the movies so it'd be nice if we all knew what they were about.
(followed by 13 fucking titles!)
Blah, blah, fucking blah. No. If
you don’t want to do the work yourself, then the best way to deal with this is
to let the player (s) of the character who has seen the movies do it. So if it
comes up while talking to PC Bob, for example, her player might be all like “Oh
yeah, I saw Alani and the Temple of the Shark Women. That was pretty awesome
when you had that running underwater fight with the sharkwomen mooks, and that
end fight? When you lured the Shark Women Queen to the top of the lighthouse?
That was fucking badass!”
Now go forth and let your fellow
players create for you instead of trying to show off your
not-as-cool-as-you-think characters.
“Those moments that you shock you...”
So I joined a roll20
Only War game, I'd been wanting to play Only War for quite some time especially
after I ran my own campaign of it. Anyway I'm playing a female non-optimized
Tech Priest in a game with a Commissar and some other characters. During my
first session, the Commissar PC attempted to force himself on two helpless
female prisoners with whom he didn't share a common language and whom they had
just captured by blowing their protectors away with grenades. The GM was
portraying these ladies as vulnerable women who were not returning the PCs affection
but weren't willing to resist when faced with armed opposition.
So here I am down to
essentially 1 hp, trying to prevent the PC from forcing himself on a couple of
NPCs by using my implants to record the whole incident and threatening to
upload it to the Vox net, when another PC decides to try stop me by tossing a
Hallucinogenic gas grenade into the infirmary where this is all going down.
Somehow despite everything almost all the characters manage to be unaffected by
the grenade and I manage to alert a sympathetic NPC Company captain of the
misbehavior. Now I just got extra XP for standing up to the Commissar but I'm wondering if I should drop out of the
game because that scene pressed so many of my personal hot buttons.
If you’re that sensitive (and I don’t
mean that in a bad way) then you should certainly consider dropping if you don’t
feel like you can bring up your issues with the other participants. But if you
can talk to them, then you have to decide if continuing in that game is worth
talking to them.
What do you think?
I think I
wouldn’t give that a second thought, but I’m not you.
Also feeling like
sharing a moment in a game that shocked you?
I would if it had ever happened,
but it hasn’t, so I can’t.
(Different poster)
Fuck. That. I'd
rather get punched in the face than play in a group like that.
Understandable. I’d rather punch
you in the face then play a game with you.
Basically I just
finished responding to an instant message that told me it is the GMs opinion
that essentially women exist only to please men (or more specifically if I want
to sex someone up I just have to point a gun at their head and roll Charm
instead of Intimidate), that its just a game so I should have fun with it, and
that the GM can't possibly address my concerns because he doesn't control the
other players minds.
As I said, I wouldn’t sweat the
original scenario, because shit like that happens in my games. I don’t put
anything off limits, and if people want to take a break to play a truly deviant
character, I’m fine with that. But that shit up there? That means drop the
game, because you’re not playing with someone who is playing something unusual
for them. You’re playing a game with a creepy scumbag. Drop that shit ASAP.
(different person)
Before play starts,
every player should give the Game Master a list of things they do not want to
see happen in the game. The list should not be voted on – any player should
simply be able to add things on to it, without feeling like they are being
pressured into accepting objectionable things by the other players. A Safe Word
gives players the ability to stop play before it veers too far into
objectionable areas. As soon as the Safe Word is spoken play stops, the
objecting player tells the Game Master what they objected to, and then the
situation is ended or glossed over. Instead of a Safe Word, a bell or buzzer
can also be used.
And that’s all perfectly
reasonable. And as soon as I looked over your list, I would crumple it up, toss
it in the trash, and say “Well, maybe the next game will be for you, but I
doubt it”. No hostility intended, you just wouldn’t like my table, and my table
wouldn’t like you. Mostly because I don’t play with a group of overly sensitive
people. That’s one of the reasons why I
prefer potential new players to sit in a bit on a session instead of jumping
right into the game (unless I already know them well). That way, they can get a
feel for the other players and how we play. Better to figure that shit out at
the start.
“You run a game for...”
Six world leaders.
Who's at the table, what are you playing, and how does it go?
I wouldn’t. Fuck those guys. And
you for a stupid thread. Now post something interesting.
“[Rifts +] What Worldbooks/Dimension Books would you *like* to
see?”
Oh, golly gee. That’s a tough one.
Rifts Sourcebook One: I’d
like to see this, but well done without all the A.R.C.H.I.E. bullshit. Written
by someone other than KS.
Rifts Sourcebook Two: The Mechanoids: I’d like to see this one, also well done, without the
A.R.C.H.I.E. bullshit. Also written by someone other than KS.
Actually let’s establish that as a
constant: Do not let Kevin Siembieda write the fucking books. He’s awful.
Rifts Vampire Kingdoms:
Man, this should have been cool, and had some cool ideas in it. I’d like to see
it redone, scraping the whole Vampire Intelligence bullshit. I mean, fuck, how
many times is he going to rip off Lovecraft? Yeah, rework the vamps without the
Intelligences, and this could go from a moderately interesting to really cool
book.
Rifts Atlantis:
Great idea. I’d like to see it redone, but removing all the Atlantean/True
Atlantean material.
Rifts England: God, this
one needs to be completely redone. Scrap all of the new/faux Arthurian
bullshit, expand it to double or triple size and cover more of the myths of the
lands that are suddenly real again. Maybe the return of the true Once and
Future King.
Rifts Africa: I’d like to
see this one done as a sourcebook about mother fucking Africa, not a stupid
book about the Four Horsemen (who were poorly executed BTA).
Rifts Underseas:
This one needs to be redone. Top to bottom.
Rifts Psyscape:
This was a sourcebook I was looking forward to, and then I got it and read it.
And was mightily disappointed. I’d like to see it redone well.
Rifts Lone Star/New West/Spirit West: All need to be completely redone, but with some original material,
not the piss poor post-apoc Old West shit that they have. And that is poorly
done. It’s like no one did any research before writing them.
Rifts Federation of Magic:
This needs to be redone, with more info about the Federation. It felt pretty
light on that actual subject.
Rifts Warlords of Russia/Mystic Russia: Mystic is the better of the two, but they both suck. I’d like
to see them redone also.
Rifts Dimension Book 1 – Wormwood: I’d like to see this done not as a Rifts D-Book, but as a
stand-alone game. I always thought there was a lot of potential in this
setting.
Rifts Phase World/Phase World Sourcebook: There were some solid idea in here, but it felt like they
weren’t sure what they wanted this setting to be. This is another one that
should have been relatively stand alone, with no Rifts gear and such in it.
That’s the existing books that I’m
familiar with. I know they released many after I stopped collecting, and I’ve
read a few (like the Coalition Wars bullshit). Honestly, what I’d like to see
is the setting stepped back to the beginning and rebuilt, continent by
continent. Then move to near space
(ditching the current space canon). Then the addition of dimension books with a
tighter focus on the dimensions, and their settings, with less focus on the
Rifts connections.
I’d also like a more tightly drawn
past for Rifts Earth. Not multiple possibilities, but a set This Is What Was
book. Not with more gear and more O.C.C. and reprints of spells and shit. Not
even a particularly gamable setting, just a solid, this history that led up to
the coming of the Rifts.
But all of that would come after the system was rebuilt.
“Tell me what's you're doing at Gen Con!”
Nothing. Because even if I could
and wanted to go, I wouldn’t. Because fuck Indiana.
“So you've just become a vampire... now what?”
I’m going to eat someone. What a
stupid question. Followed by a much more stupid post.
Seems kind of
awesome at first, perhaps. Except, unless you have some great connections to
the medical establishment, you have to go out and hurt people every night. By
deception, or force, or by taking advantage of some generous soul who's unwise
enough to not run screaming when you reveal your true nature.
Eh, I used to run with people who
engaged in violence for the fun of it. I’m okay with it, especially if my
survival suddenly depends on it.
“Star Wars d6 vs. FFG version”
Which version of the
Star Wars RPG do you like better?
Being a Force User
doesn't automatically make you a better or dominant character and there is a
ton of support for non Force Users that make them equal to Force Users is so
many ways.
Then it’s doing it wrong.
The game scales better and doesn't break down
how WEG d6 does where d6 dice pools can become unwieldy where there can be a
big imbalence between characters.
Then it’s doing it wrong.
Basically, everything in this person’s
reply is predicated on being wrong about how things should be.
In a game, running
things this way leaves you with a group of Jedi/Force Users, or with
spotlight-hogging/power disparity issues.
Yes, and? Assuming your players are
not children and that you’re a good enough to be running a game GM, this isn’t
an issue. If it is, you shouldn’t be
running the game (unless you’re just learning).
So, you're quite
happy when the Force user is the most important player around the table, and
people who don't want to play Force users get to take a back seat to them in
cool storylines?
Spiffy. A gaming equivalent to a “Have
you stopped beating your wife yet?” gotcha! Except that it fails for one reason;
if that happens at your table, it’s not on the system, Gaffa, it’s on you being a shitty GM.
More RPGs can learn
from this game. (in reference to FFG’s Star Wars)
Only if they use it to remember
what not to emulate. I’m sorry you’re not very bright. Maybe you should try a
different hobby, like Wall Staring.
Well, that’s this week’s offering
of answers. Have a good one, everybody.