Sunday, May 10, 2015

5-10-15 Game Forum Answer Bag

“How often do your players fail?”
In traditional games, how often do your players fail in a scene - e.g., defeated (partially by the bad guy), fail to convince the NPC, etc.?

Don’t know, don’t keep count.

Do you think it's valuable/useful to have player's fail occasionally to make rewards seem sweeter?

Is it valuable or useful in order to make the rewards seem sweeter? No, that’s stupid. It’s not valuable or useful, it’s simply a possibility.

Heroquest 2 and most movies/books have a Fail/Pass cycle, where heroes encounters setbacks on their way to an eventual success.

Yes, and?

I tend to set things up so that players are always successful in every scene. I'm not sure that this is really satisfying for everyone.

I have no idea if it is satisfying for anyone at your table. I know it’s bad GMing, I’d absolutely bring it up with you if I were at your table, and you should really stop it. Maybe try writing some short fiction when you get that urge.

“I could do a pretty good thread on it here.”
No you could not do a pretty good thread on it there. You’ve been around for seven years and have never done a good thread.  On anything. That’s because you’re a pretentious douchebag who is only a quarter as clever or bright as you think you are. That’s why you punked the fuck out when called on your bullshit.

“Darksun published campaigns: what are the good ones?”
The first one. That’s it.

“What's the most complex system you've ever participated in?”
Battlelords of the 23rd Century. Solar did a good job of presenting why. I mean I love the game, and no one has ever accused me of being a rules-lite kind of guy, but it’s too damn much even for me. Running it was just. . . no. And I can run D&D 3E and Shadowrun 3 in my sleep using all of the rules. I still want to either convert B23C to a different rules set (heavy, but less heavy, like maybe a levelless d20), or use the rules as is but only with an incredibly extensive Maptool framework (that I absolutely lack the ability to code).

I maybe got a nosebleed once from just looking at Phoenix Command though.

I do find the handful of “Rifts” answers interesting. For all of the problems the Palladium system has, sheer complexity really isn’t one of them. I guess it’s just a matter of personal thresholds.


“What does Baba Yaga want?”
To be understood and loved.

“Why is a mysterious archvillain collecting lamp oil?”
Because adventurers keep buying out existing stock, and he’s running low.

“How come The Chosen One is a whiny kid with no useful adventuring skills?”
Hero’s Journey blah blah blah.

“C'mon pdf sellers, who do you think that you are kidding??”
Have noticed this trend recently on OneBookShelf, and don't know if it is that company's policy or individual sellers who have decided that this is a marketing gimmick, BUT can they stop with the 'Oh we are offering this at a discount' pricing policy (when it isn't)?

Gee, guy, if you’re going to launch yourself into an apoplectic rant, you should maybe – just maybe – learn what you’re talking about before you set upon your journey.

Please can someone (i) tell me its not just me being annoyed

It’s not. It’s you being ignorant and obnoxious.

“If you don't die without agency and you don't die from a bad roll, how do you die?”
Oh for fuck’s sake, you’ve been at this place for 13 fucking years.  The only reason you’d ask this question is because (and this is the case), you’re a dipshit troll.

“What makes a Rifts game, a Rifts game?”
Good question . . .

Someone answered with

Three things:

1) Involved Rifts equipment lists

Rifts doesn’t have involved equipment lists. The only way someone can believe this is if they come from a game where your gear is all abstract “Would the character have this at the moment” or something.

2) The possibility of a vagabond working side-by-side with a Glitterboy.

Absolutely this is part of it, but more importantly, the vagabond and the Glitterboy should not be balanced against each other.

3) Metal comes first, logic second

Ayup, this is certainly an aspect.

Someone else said

By stripping down the weirdness of the setting, but having it all waiting in the wings and slowly seeping in, you keep the feel of immense possibility that makes RIFTS RIFTS, but you keep it to a manageable amount of stuff for both you as GM and for the players as people engaging with setting details. It'll feel more real and present than gonzo.

That? That’s a load of shit. You’re not playing Rifts then. You’re playing a game based on Rifts. You’re playing the game you thought Rifts would be before the first time you played. But you sure as fuck are not playing RIFTS ™.

“I Need Your Feedback about Rolz”
Okay. It’s a stupid fucking name, like a Limp Bizkit tune.

“Is Tabletop Role-Playing Art?”
No, it’s a combat sport.

But more seriously, wow, you really need to work on your self-esteem issues. No, for real. Feeling the need to elevate your hobby to something better is a sign of poor self-esteem. The post reeks of this.

“When Failing Forward fails (backward)”
I was looking through a couple of RPG books last night and several of them recommended the "failing forward" technique - where failing a task doesn't actually mean the task fails, just that an extra complication comes to light.

Oh look, another post from 13-year veteran poster troll who knows exactly what the subject actually means but is twisting it around in order to provoke some shit so they can tell people why they are wrong. You’d think after 13 years, you’d be better at this.

From the same thread (different poster):

I've been gaming long enough that you would have an awful hard time fooling me.

No, no I wouldn’t. Because you’re not actually very bright. You’ve established that.

“best art in Your opinion in a fantasy setting book”
Dark Sun. I’m a big fan of Brom’s art.

“What Can Board Games Teach RPGs?”
How to be board games. That’s about it really. A few people posted their thoughts, but mostly that’s stuff that I wouldn’t want to see RPGs adopt.

“A Villainous PC Drank Sorcerer Blood from the Holy Graal - An Explanation of My Game”
How did it all come to this?

Uh, no one cares.  And you really didn’t need to use that many words to talk about something no one cares about.

“How big of a fan are you of steampunk and its derivatives (dieselpunk, biopunk) as a setting?”
First thing, I wouldn’t really call it a setting.  Second, not at all. I don’t get the appeal and never have. Which is okay.

From the same thread:

it should be hard Sci-fi

Uhhhhh,  no, it shouldn’t be and typically isn’t. I’m not sure you know what hard Sci-Fi is.

From what I can get tell, Steampunk is the triumph of style over substance. Once you get past the goggles, corsets, inexplicable gears, and tiny hats there's not much there.

Ughhh, I hate to agree with this jack ass, but yeah, basically.

Unless you actually treat it like the derivative of Gibsonian Cyberpunk that it is.

But Gibsonian cyberpunk
A. Sucks
B. Isn’t really cyberpunk (even if he essentially created it).

Basically your average protagonist in a non-Punk steampunk should actually be the villan in a real SteamPUNK game.

Jeez, really? No TRUE Steampunk? What a load of horseshit.

Dumb fucks like you may be part of why I have never liked steampunk.

Well, that’s it for this entry.


Remember, Left Behind with Nicolas Cage is a shitty fucking movie.