Wednesday, April 29, 2015

4-29-15 Game Forum Answer Bag

I used to frequent a fairly popular gaming forum until we had a disagreement about things. I do still read it occasionally to see if the board culture has changed for the better. Which means I still see some of the questions people ask about different things in gaming. So now I’m going to provide my wisdom to the masses concerning these questions.

The first one depends on to whom it is addressed to (Players or GM?):
“What do you do with the gear of a dead PC?”
This point came up the other night and created a LOT of aggro from one of our players. So, I'm just wondering what you guys do with the equipment/money/magic gear from dead PCs?

One of our GMs rules that the stuff just vanishes. A little weird in-game but does make things fair.

The above is stupid. Any GM that does that should stop. Period.

Another rules that money is shared between the remaining PCs and the magic gear likewise. Anything very appropriate to the new PC would be gifted to him.

The first part of the above is fine if decided by the players, but stupid if decided by the GM. The second part is also kinda stupid either way. PCs should not show up with a flashing “NEW PLAYER CHARACTER” sign over their heads.

The "aggro" player wanted his new PCs to keep everything his former PCs lost no matter what. Not only does this make no sense to me in game, it's a bit crappy out of game since there's no penalty to dying at all. Doesn't help that this particular player is the most greedy of any of the PCs, grabbing any magic items he sees regardless of their use to him.

That player would probably get very annoyed at all the laughing I’d do at that idea.

So, how do you guys deal with loot and PC death?

As a GM, I do nothing to deal with loot and PC death. That’s not the GM’s job. Deciding that is up to the players, and will often depend on the game being played. If it’s game with resurrection being a possibility, usually they will use the loot to go toward the cost of resurrection and expenses, and return what’s left to the returning character.

If resurrection is not a possibility, then they will typically divide the loot between themselves. But in some games, if appropriate to the character, such as the Oriental Adventures game I used to run, they would make a strong effort to return the gear to the deceased’s family.

Next up is
“My GM just banned my class, is he allowed?”
Yes.  So long as that power is granted to him by the table.

But what I would like to know is, is this just a GM rant that turned bad or is he right about this?

Again, as long as said power has been granted by the table, they yes, he is right.

This kind of thing is exactly the kind of thing that the players and GM should discuss before starting the game. If the character is a late entry into an already existing game, the GM should have already explained to the player that he can and will ban classes as necessary, so the player can enter being fully informed.

Some tables will have a group discussion about such things, and that’s fine. As long as all of this is explained before play starts. Gotta talk to each other people, helps to keep you all on the same page.
                                              
“So who wants to talk about Original D&D?”
I’m sure lots of people do. But you’re a douchebag, so fuck off.

“Who uses real life science to twink out?”
Heh heh heh. Sorry, I’m old enough that “twink” doesn’t have anything at all to do with gaming.

“30+ years retired and I had to come back and play with all noobs and under a nood DM”
So I retired my books and game folders some 30+ years ago, last year a friend convinced me to come back to the game and play.
It was old school AD&D so it kinda sparked my interest, I thought because they were all noobs it would be as close to core as one could get....
sadly no, as the DM cannot stay to his story line, i'm virtually fed up and wanting to head back into retirement.
I am playing a female (not a slut) but a swashbuckling pirate, she fights, she drinks rum, and she can shoot double pistols.
The DM has a problem keeping the storyline on target, and these are Xbox people who fight like fully energized warriors up to 0 hitpoints.
They never find themselves dragging their battered characters out of the battlefield, hide under a bus or behind a tree until they can patch themselves up to fight another day.
These kids fight with full packs and full vider up to 0 HP then fall down, even at 1 HP.
I am from old school and when you've lost 95% of your life force, you are battered and bloodied.
your character is barely able to stand, let alone carry that pack you've been toting around with 150 pounds of crap in it.
I should have stayed retired, its players like this that infuriated me way back when.
the last session was really bad.
two of the members of this group were dating each other but had broke up two sessions ago, ever since the DM has been punishing the female of the couple he has finally killed her.

Get this; first we play -10 is dead.
A goblin deflected an arrow with its crude sword, shattering the arrow sending the tip of said arrow into the female character, who was laying at its feet, said female character was at 3 HP, the arrow tip took more than 13 HP damage, "this was just the tip of said arrow".
I hate this bromance and how tit is affecting the game play.

Contemplating my future, should I stay in the game demand core rules or look for another group??

You’re a douchebag fuckwit and should go back into retirement. Even OG says you’re full of shit.

“Gonzo. What does it mean?”      
Over the top and unbelievable.

“What does your world's elf hate looked like?”
Heads on pikes.

Now stop asking stupid questions.

“Do you allow magic-users to trade spells?”
For 70s and 80s D&D, as DM, do you allow magic-users to trade spells?
Yes. Unless you have it written down that magic spells are somehow unique to the caster, they should absolutely be ble to trade if willing to do so.

This issue has come up in my homebrew Olde School D&D Sword & Sorcery campaign, as there are now *two* PC magic-users.

I’m pretty sure you don’t know what Sword & Sorcery is, dipshit.

Normally, I only allow magic-users to add spells that they find (or steal or whatever) in game (i.e., they don't automatically gain new spells by leveling). I prefer this, as it adds a very real sense that the PCs need to fight for whatever they can get. Very Sword & Sorcery.

It’s been a while, but that’s how it was in old school D&D. That’s NOT how it was in S&S though. In S&S it didn’t matter since sorcery was typically the realm of the villain. If you were actually going for “Very Sword & Sorcery” you wouldn’t have any spellcasters in the party, let alone two. So stop trying to use Sword & Sorcery as an excuse for being a douchebag.

However, as pointed out by one of my players, this also means that she only gains the spells that I (as DM) allow her to acquire. >>There was a stupid smiley face here as if the person thought this was a great thing<<

Except you should be determining those spells randomly.

“Player Wants to Retcon a Particularly Disastrous Deed...”
This is a long post that is mostly irrelevant, so here’s the important part:

“so I was wondering if I could just retcon what happened last night when I raged out on the pirates?"

No. Don’t be stupid. But as others pointed out, retconning the reason the action was taken is fine. But what happened happened.

“Have I been railroaded?”
So in the game my wife and I play in the current adventure has been incredibly boring. We are on an expedition to a fantasy arctic and our two characters are investigating a series of possible murders/disappearances. I am playing a Rogue/Spymaster and she is playing a Factotum. Last game session we were pretty sure we knew who did it. I went to talk to the person and she asked me to come into her tent. Before entering I mentioned that I fully expected to be attacked. I followed her into the tent and with no initiative check or anything she managed to throw a rug at me which turned out to be a portable hole prison. No attack roll, no save-nothing. I didn't even have time to shout a warning. Meanwhile, my wife's character had gotten a 40+ on Move Silently. She burst in, got no surprise round, and had to make a save to avoid the same thing. She failed, and now we are both prisoners.

We have both felt like we are bit players in whatever story the DM is trying to tell and neither of us want to continue in the game. Are we overreacting or have we been aboard the DM railroad for just a bit too long?

Yes, you have been. You should have punched the GM in his or her groin for this bullshit.  I’ve given up on games for shit like this.

“What if.......the Empire is the Good Guys?”
Normally I don't like interpreting the Good Guys being really Bad Guys but this case I agree just enough that the Jedi are actually kind of scary when you think about it that I can't stop asking myself the question "So if the Emperor got rid of all the Jedi does that make the Emperor 'Good'?"

The bolded parts were links to articles. The first something on TVTropes which is a useless fucking site, and the second to a recent Cracked article that was complete shit. And the answer to the question at the end is “No, you fucking moron”.  But then, this poster is a fuckwit.

Obviously based on his methods "No", but that doesn't mean making the Jedi Order go kaput is automatically a bad thing. If I have to choose between "Having Jedi Order" and "Not Having Jedi Order" I know which one I'm picking. "Empire with only two Jedi-like guys" sounds to me like "fixer-upper".

That’s because you’re a dip shit.

If we start with the premise of "We don't want the Jedi Order around (regardless of whether we want Force Users)" what do we get in the Star Wars Universe?

You get A New Hope, The Empire Strikes Back, and Return of the Jedi, you imbecile.

“How I can improve at stealing plot elements?”
Stealing ideas from media for your campaign is a great way to make life easier on yourself, and come up with some nifty ideas you probably wouldn't have otherwise.

However, I find it quite challenging. In spite of voraciously consuming books and TV shows, I've only been inspired a few times by something I've encountered. In fairness, I don't tend to burst with game ideas in the first place.

Any advice on how to improve my "plagiarism" ability?

Yes. Stop waiting to be “inspired”. Just steal shit that’s vaguely interesting. If you’re inspired, you’re not really stealing. And when possible, steal from things that the fewest of your players are familiar with.

Finally, to address a common post type:

“Sell Me On/Off x”
No. Fuck you. No one pays me to promote a product. Look for a quick start version or friends that have a copy and give it a read and maybe a quick test play. Stop being lazy.

Until next time

#REALGAMERSTHROWDICE